Thursday, 19 May 2016

Practical Screencraft 2: Audio Evaluation

Looking back at this whole module, I think I actually really developed my ability to work with sound. At the very start I had absolutely no clue how to even work with logic pro, and my attempts at audio recording before this had always been mixed.

Getting to grips with the program took a lot of trial and error. I’m a kinetic learner, and I always learn better by doing rather than being told what to do. So for the most part, a lot of my soundcloud files is I messing around with logic pro and experimenting with the options available.

I actually really enjoyed creating these audio tracks and seeing how they developed. The first we created was a track that used foley sounds we recorded earlier on in the day, but apart from the recording part I was slightly hands off the first track. I mostly observed it being made while Caitlin fiddled with the program.  Our next project though, I worked with Caitlin and Tom to create a short comedy piece about a mock idea for world war 3. I was the driving creative force behind it, writing up the script and helping to direct the audio direction.

After this, I had to get stuck into logic pro, and seeing Alex Sutcliffe create his own music in logic, I wanted to give it a shot. It was mostly fiddling about at the start, see what each setting does and I generally drifted over to the synthesis section with all of its options. I’m a sucker for good ambient tracks, and they were relatively easy to create in logic once you got the handle of it.

I went for very atmospheric, moody tracks that could be easily placed in a number of different scenarios. I just started to knock them out reasonably quickly, some I really like, some I would maybe go back and alter, but in terms of creating my own audio I’m pretty chuffed.

After that though, I was determined to create more audio drama like tracks. I wanted to work on something with more narrative to it, and considering both Cait and Tom needed more tracks too, I came up with an idea. We loved the Dragon Age series, and some of the most notable scenes from the series are the character recruitment scenes. Together, we each created an original character, put them in that world, and I wrote scenarios for each of them to be recruited to the Inquisition.

It required me to balance audio, sound effects and back tracks so the audience could visualize the scene play out. Despite some stumbles in the recordings, I thought it went extremely well. The post edit was very fun, putting all the pieces together like a puzzle and see the adventure play out. I ended up doing this very idea for my final video as well, adapting the opening scene from the Killing Joke and translating it to audio form. We pretty much had the same up, but this time I had actual images to follow along. I had to keep track of a specific sequence of events, and make sure the audio matched.


In conclusion, I think I really developed during this whole module. I managed to tangle with logic effectively, developed my ability to record and develop audio, and overall I think it will really effect my work positively to come.