Thursday, 19 May 2016

Practical Screencraft 2: Audio Evaluation

Looking back at this whole module, I think I actually really developed my ability to work with sound. At the very start I had absolutely no clue how to even work with logic pro, and my attempts at audio recording before this had always been mixed.

Getting to grips with the program took a lot of trial and error. I’m a kinetic learner, and I always learn better by doing rather than being told what to do. So for the most part, a lot of my soundcloud files is I messing around with logic pro and experimenting with the options available.

I actually really enjoyed creating these audio tracks and seeing how they developed. The first we created was a track that used foley sounds we recorded earlier on in the day, but apart from the recording part I was slightly hands off the first track. I mostly observed it being made while Caitlin fiddled with the program.  Our next project though, I worked with Caitlin and Tom to create a short comedy piece about a mock idea for world war 3. I was the driving creative force behind it, writing up the script and helping to direct the audio direction.

After this, I had to get stuck into logic pro, and seeing Alex Sutcliffe create his own music in logic, I wanted to give it a shot. It was mostly fiddling about at the start, see what each setting does and I generally drifted over to the synthesis section with all of its options. I’m a sucker for good ambient tracks, and they were relatively easy to create in logic once you got the handle of it.

I went for very atmospheric, moody tracks that could be easily placed in a number of different scenarios. I just started to knock them out reasonably quickly, some I really like, some I would maybe go back and alter, but in terms of creating my own audio I’m pretty chuffed.

After that though, I was determined to create more audio drama like tracks. I wanted to work on something with more narrative to it, and considering both Cait and Tom needed more tracks too, I came up with an idea. We loved the Dragon Age series, and some of the most notable scenes from the series are the character recruitment scenes. Together, we each created an original character, put them in that world, and I wrote scenarios for each of them to be recruited to the Inquisition.

It required me to balance audio, sound effects and back tracks so the audience could visualize the scene play out. Despite some stumbles in the recordings, I thought it went extremely well. The post edit was very fun, putting all the pieces together like a puzzle and see the adventure play out. I ended up doing this very idea for my final video as well, adapting the opening scene from the Killing Joke and translating it to audio form. We pretty much had the same up, but this time I had actual images to follow along. I had to keep track of a specific sequence of events, and make sure the audio matched.


In conclusion, I think I really developed during this whole module. I managed to tangle with logic effectively, developed my ability to record and develop audio, and overall I think it will really effect my work positively to come.

Thursday, 24 March 2016

Moving Narrative 2: Project Folder (Evaluation)


I must confess that the start of this project was a bit of a slow burn for me, but I’ve always had an idea tucked away just in case the worst occurred. I just couldn’t fill in all the blanks.

The idea I had involved a guitar and a mentor like figure. Those two factors always stuck with me no matter how the narrative changed. You see as I watched the films shown to me on the Tuesday sessions, I waited for that first one to really connect with me. Force Majure was good, but I never felt truly inspired by it. I hated Dogtooth, Metro Manila was good but samey and Ida was just straight up dull. Finally, we came across Rust and Bone.

Something about that film just clicked for me. I loved the colour and style, I thought it was extremely well paced, and I liked how the characters weren’t perfect people as they were believably flawed, but I think I just gravitated to the central theme of the movie: loss.

I started picking apart that topic specifically, analysing it and looking how I could incorporate it into my own film. What if the mentor character had lost a limb in my film? What if that prevented them from playing the guitar? As I explored that, I realised this also linked with Force Majure as that film dealt with loss of place and identity. What is a guitarist if they cannot play the guitar? What can they be when their aspiration is impossible?

So what I had at this point was two characters. An older person who had lost their hand and was unable to do what they loved, and a secondary character that they would interact with. The secondary character had to have some relation to the first character, so I kept playing with the idea of using the guitar. What if the second character couldn’t play the guitar? What if the main character had to teach them without the use of their hand?

A little before this came to me I had seen School of Rock again, starring Jack Black. The use of instruments and music to help build the relationship the main character has with the children really stuck out to me. I used this element in the narrative, but having the mentor teach the pupil basics of the guitar so they had something to connect too. But what also stood out to me was one of the key central points of the movie; finding a sense of place.

The Jack Black character is disillusioned with his failure to make it big as a rock star, so he attempts to live his dream through children, but soon finds that he himself enjoys teaching and passing on his talents to a younger generation. He finds a new place in life not from what he originally intended, but finds another one still involved in the things he loves the most.  There is a real message there that I love and I think is something that is really important for people to understand.

So with those two factors, my film had taken new life and I had my story. A former guitar player who lost her hand stumbles across a guitar player just starting out and tries to teach her some basics of playing the guitar, while maybe just finding a new role for herself in the process. Now came to actually writing the thing.

The script had been difficult to say the least. The main issue was that I wasn’t completely sure how to finish the story. I knew I wanted an ending as I despised films like White Ribbon for chickening out of completing their narratives due to a lack of forethought, or simple pretentiousness.

So early on I hired a cinematographer (Luke David Sims) as I don’t enjoy shooting my own work and we discussed the film. Originally there was a third character in the film that was the best friend of the former guitarist. They acted as exposition and they talked about where the character was at this time. Luke argued that the entire section was unnecessary, and he felt it should be cut since the rest of the story didn’t need it. The more I read it, the more I agreed, but I saved the interaction to be used in future work since I quite liked it. The reason it didn't work though was time restraints as the film would have gone well over 5 minutes, and the fact that you can say what needs to be said in this scene through visuals alone.








As you can also see, the original script called for the guitarist to be male. I actually wanted a female at first but I thought an actress would be harder to get. I mentioned this to Luke who hooked me up with an actress that he knew and so I made the decision to change the gender back. I’m honestly happy with these changes since the film is more focused, and looking back at the edit, there was no way that scene was gonna fit in the 5 minute gap of the edit. Better it was cut there and then.

Link to full Script

I also threw together a rough storyboard to help visualise specific moments in the film. It’s rough as it always is, as it’s a tiny visual aid rather than a shot for shot remake of what I want to have happen. It gives me more creative freedom too in the space I’ve got.


So now we move onto the filming. I had assembled my crew, but Luke backed out several days before and then the actress he got me backed out literally the day before. I had to find another on short notice and thankfully I was able to do so. It did leave me quite stressed before the shoot though. Thankfully, there were no more cancellations.

Alex Burgess and Tom Hayes worked sound, and Alex Sutcliffe and Laura Voelker worked on cinematography for me. We all met up at the Hoe and filmed at one of the nearby park benches. I liked the location as it gave us free space but also a specific focus point where we could avoid outside people. It took a moment for the shoot to actually kick into gear as we had some miscommunications and technical issues at the start; namely stuff on the sensor that left marks on the screen. I would have to remove those in post. I could never remove them entirely but I definitely minimalized the markings.

Thankfully, as filming continued we all started to find our groove. The actresses got on well with each other and both were easy to work with. Everybody was on the ball for the most part, apart from a rather sleepy Tom who could have put more effort in keeping the boom mic focused on the actresses. Filming went over 5 hours and we finished right on time for everyone to leave. I would film some later portions with Kate (former guitarist character) at the burned down house and the green screen cove later, but that only took roughly two hours in total.

In terms of the film, I aimed to keep the colour mostly there like Rust and Bone did. Force Majure did this too as too films with lots of drama, but didn't feel the need to drain the colour from their scenes. I also liked this in Do the Right Thing as the streets were overly colourful. The cinematography is very basic though, I didn't want to distract from the performance of the actors but having tilted shots and fast cuts. The films is told through these two people and the dialogue they share, something I thought Rust and Bone and School of Rock did very well. Although, like Rust and Bone I knew that having one or two shots focus on the missing limb in question told more than a thousand words.

Then we got to the dreaded edit. This part took longer than I expected. First off, we tried a trick to key out Kate’s hand by having her wear a bright pink glove and getting rid of it in post. However, I underestimated lighting as the glove was in many shades of pink now, making keying nearly impossible. Thankfully we filmed a different shot where she hides her hand in her sleeve so I just used that instead.

Another problem was the length of the film after I finished the edit was six minutes long. I was told I had a thirty-second leniency, which worked for me so I had to cut thirty seconds off my film. I ended up cutting one exchange between the two actresses and a shortening a few shots to make up the time. Then I realised I hadn’t put a very early intro scene into the movie yet.


By this point the film was just too long to include it so it remained on the cutting room floor. Plus, the green screen didn’t look perfect for this shot either. Just a little too dodgy. Apart from that though the rest of the edit was mostly smooth sailing until I ran into After Effects trying to get rid of the smudges and the marks. It wouldn’t let me sync my footage so I had to finish, export the film then place it in after effects again. Then exporting the film was a nightmare too, but eventually it paid off. I will be looking to do it again though by syncing the footage as the after effects export has slightly lowered the footage quality.


So how did this project go overall? This is actually one of my proudest pieces of work. I got to really focus on dialogue in this movie, which is something I just haven’t had the opportunity to do before. I worked with my biggest crew ever and actresses not contacted through Marjons, which was a big step for me. Finally, I really think what I tried to tell with this story came through and I really hope others who watch the film can see what I was trying to say.

Update: Sadly, due to an error where her hand was visible for a shot, a lot of people seemed to lose focus on the message on the film. This is a failure on my part, however, I wont let it discourage me. Instead, I'll learn from this mistake and do better next time.

Moving Narrative 2: Phantom Strings (Full Film)

Phantom Strings

Moving Narrative 2: Scripts (Initial Drafts and Final Version)

The full script is far too big to put here and would also destroy the formatting, so here is a link to it: Phantom Strings

Moving Narratives 2: Storyboard



 [Rose walks up to a stage and strums her guitar.]

 [The scene immediately cuts to Rose stealing in front of a gate.]

 [She looks into a burned down ruined house that was once hers.]

 [The scene cuts to the park and Rose takes a seat on the bench to calm herself.]

 [We see Rose is missing a hand, but we also hear guitar strums.]

 [As she plays a tune in her mind, she is interrupted by a botched chord from another guitar player. She gets up and walks away, but stops when she hears another botched chord.]



 [Rose turns back and walks up to the girl.]

 [Rose grabs hold of one of the turning pegs and the young girl notices her.]

[She looks down at her and asks for her name.] 

 [Chrissie looks back at her in confusion.]

 [They continue to talk.]

[She sits next to her and helps her play.]

Moving Narrative 2: Behind the Scenes Stills





Monday, 21 March 2016

Moving Narrative: 2 Film ideas and Elements

This is a general list of ideas and elements I liked from all the films we have seen thus far. It may come across as disjointed and rambly as these are simply notes and bullet points to myself.

Force Majure
  • Good atmosphere and still shots.
  • Loss of Place in family
Dogtooth
  • Bizarre narrative and concept
  • Tough to watch
  • Unpleasant
  • Deals with the concept of being moulded by our environment.
Metro Manila
  • Felt fresh despite it being an age-old story
  • "It's not about the story itself, but how you tell it."
Ida
  • Slow and atmospheric
  • Somewhat dull. A reminder that a film can not just rely on atmosphere alone.
Wrong
  • Bizarre humor
  • Off the wall.
  • Film lacks a point or reason.
  • Little frustrating.
Rust and Bone
  • Another film that deals with loss. 
  • Very emotional, solid pace.
  • Characters are very believable. Not perfect people.