Thursday, 28 January 2016

Comparative Film Practices: Evaluation

I guess to start this evaluation off I should discuss what really led me to making the film I made. I had never made a film using proper film stock before, I was solely a digital guy. While the short time I had spent with that film stock was interesting and a unique experience, I quickly decided that it just wasn’t for me as I just couldn’t get the feel of it. I also struggled to see exactly what I was filming. However, while the actual filming side didn’t really appeal to me, watching old film reels did.

The film Decasia was one of my first proper experiences with watching old film stock. I likely watched old film reels before but none of them really stuck with me like that film did. It was sad, tragic even to watch these memories burned onto a frame deteriate in front of me. Looking past all of that though, and watching the lives of people, many of which are likely dead, filled me with a surprising sensation of nostalgia.

I have never been to the places shown in the film, nor have I actually seen any of the clips in the film before, but I felt a connection to what I saw. Perhaps it was the film grain? The old feel of it? The connection I had with my Grandfather who has long since passed away? I’m honestly still not sure, but whatever caused that feeling kick-started my idea much earlier than expected.

I usually struggle to come up with ideas for films, but I started to explore the idea of incorporating nostalgia early, and this was only helped when we were shown Googie Architecture. The space age structures instantly made me think of the video game series: Fallout. In turn, that made me ponder over the genre of the game itself: Post Apocalyptic.

(For more on all of this, check out my blog post on Inspiration. Film and Madness, Inspirations.)

These elements began to be placed together and I soon found myself with a rough narrative. A figure alone in a nuked planet stumbles upon a trunk filled with old film reels. He takes the film back to his bunker where he sets up a projector and begins to play it. Most of the films feature children and families from all over world enjoying themselves and each other’s company. He begins to recreate what he sees on screen using stuffed toys and bits and bobs he’s collected over time. Then, a different film starts playing of old war footage. This snaps him back to reality and reminds him of the world he’s stuck in. An after credits scene shows him exploring again, but this time he stumbles upon another person, giving the audience a sense of hope that his loneliness is at an end.

I was very happy with the base story as it used the elements I talked about before. Most notably it used nostalgia of seeing a world unbroken by war, and the post-apocalyptic setting to make that more apparent. One of the only problems I had was the actual tone and mood. Fallout is often tongue-in-cheek with it’s setting, and that wasn’t what I was trying to make, but then I was shown the film La Jetee.

Everything about that film worked for me. The lighting, the shading, the cinematography and the narration were spot on. Everything just sort of came together, and I started to cherry pick the ideas from that film to incorporate into my own. I didn’t feel the narration fit for my film, but the lighting absolutely did. The tone the film invoked was also key for why I chose to embrace its influence. It was dark, but also gave a false sense of hope when it was appropriate.

(For more on all of this, check out my blog post on La Jetee. Film and Madness, La Jetee.)

So with the film coming together, I was left with another task: location scouting. I instantly knew where I would film the opening scene. I needed a grassy area with a lot of space for the character to stumble across the trunk, and what better place than the moor? I could get there relatively easily with a bus and I soon found a nice spot to film. That was one place locked down.

I had a location for the bunker that the protagonist would live in, but I was reluctant to use it considering it was a cramp space. Alex Burgess knew some bunker locations so him and me chased up on them, but many of them were sealed up or impossible to enter unfortunately. We found an extension of an old fort with a tunnel system that was fantastic for the middle scene, but lacked the requirements for the bunker scene.

In the end I returned to the garage at my parents home and decided that it would be the best location to shoot the film. I was also looking to shoot the film as early as possible since I wanted to leave myself plenty of time to recover in case anything went wrong. My mom and myself placed a giant sheet over the garage door that would also act as a projection screen, and covered up the window too. The garage was already filled with all kinds of crap making it a convincing hermits den as well. We only needed to add cans of food and essentials.

As filming day approached, my idea was altered. I realised the film was becoming a little too long so I cut out the scenes where the protagonist re-enacted what he saw on screen. I also did this as I was worried they would come across as too comical and clash too heavily with the rest of the film.

I booked out a big LED light and two smaller ones to combat any dark scenes, a Canon 5D as I knew it did better in dark lighting and I switched out the trunk for a large bag as it was more practical to carry with the rest of the equipment. I had to delay filming as the Friday we were set to film was far too hectic. We instead shot on Monday where I got another helping hand on the shoot.

Tom Hayes, Alex Burgess and Caitlin Pyne all helped in the shooting of the film and were massively helpful. Tom starred in the film as acting has always been one of his greatest passions. Cait and Alex helped with filming and lighting while I mostly directed. This was fine with me as it gave me more space to think about the film and direct everyone to my vision.

Shooting on the moor went fine for the most part. All the shots were completed, although we were delayed as the session in the morning ran overtime. Meaning we were playing catch-up all day. We took the bus down and filmed the moor shoot in about an hour and a half; Only a little overtime, but I couldn’t afford to wait around as we needed to head to Tavistock. This led to me cutting out the after credits scene as it wasn’t essential and I had to cut some corners. Plus, we had already started to pack up as I remembered it and the others were reluctant to shoot the scene.

The shoot at the garage took much longer as it was the main bulk in the film, but I found it the most artistically awarding as I really felt it captured some of La Jetee with how we played with lighting in the dark space. At this point we mostly abandoned the tripod due to the small walkways and adopted the fig rig. I’m mixed on the results, as some shots are a little shakier than I would have liked, but it made the shoot more efficient and it adds a nice effect to the film most of the time. It was also difficult to keep switching the camera from the fig rig to the tripod and vice versa, as it was tricky to remove. Next time, I’ll try to use to use the tripod when I can and try not to cut corners there.

We wrapped up after a gruelling day but I was satisfied with what we achieved. We had to shoot the tunnel scenes a few days later as there was simply too much to do in one day. They went fine as well, but the spiders kept me on edge and I really wish I had gone back to re-film some scenes as they could’ve been better.

The edit was difficult. The film in total ended up being over eight minutes, double the recommended time for the film, but I honestly felt it was unavoidable. The stock footage in the film greatly increased the running time, and it had to be put in for the film to actually make sense. The other factor was cutting the film down too much risked ruining the pacing of the film by making it too quick and not giving the audience time to digest the scene.

There were also issues with sound, as I was unable to use lots of recorded noises so I had to resort to foley, which turned out better than expected, but still isn’t perfect. Lighting in some shots were off as well. It’s consistent for most of the film but there are one or two scenes where it it’s noticeable brighter or darker in places than it should be. I attempted to fix this but it made the issues more noticeable so I left them as they were. With more time in colour correction, I might have fixed it, but I didn’t have long as I finished the edit the day before the hand-in.

However, I’m mostly happy with how the film turned out. This was probably the most ambitious film I have ever taken on and it turned out better than I expected. The tone and pacing fit, the sense of longing for the past is present in the film, and I honestly enjoyed the finished product. I would possibly reshoot some scene and tweak some more parts of the edit, but I’m proud of what I’ve made for this module.

Comparative Film Practices: Old World Blues

Here is my finished film for the module. The film was too big at maximum quality to fit vimeo so I've uploaded it to my google drive and provided a link to it below. I hope you enjoy it.

Link to Old World Blues video

Comparative Film Practices: Bibliography

Film
  • La Jetee. France: Chris Marker, 1966. video.
TV
  • Doctor Who. England: Joe Ahearne, 2005. DVD.
Games
  • Pagliarulo, Emil. Fallout 4. Rockville, Maryland. USA: Bethesda, 2015. Print.
Websites
  • Chris Marker,. "La Jetée: Academy One By J.G. Ballard ~ Chris Marker". N.p., 2016. Web. 28 Jan. 2016.
  • Filmslie.com,. "La Jetee Chris Marker Analysis | Experimental Film". N.p., 2014. Web. 18 Jan. 2016.
  • Senses of Cinema,. "Surprised By La Jetée". N.p., 2015. Web. 18 Jan. 2016.
  • ArchDaily, (2011). Googie Architecture: Futurism Through Modernism. [online] Available at: http://www.archdaily.com/148641/googie-architecture-futurism-through-modernism [Accessed 26 Jan. 2016].
  • Spaceagecity.com, (1998). Googie Architecture Online. [online] Available at: http://www.spaceagecity.com/googie/ [Accessed 8 Dec. 2016].

Comparative Film Practices: Storyboard

To explain my storyboard, I usually treat one as a rough guide to what I will shoot, rather than a shot by shot list. This is partially because admittedly I lack patience to make one that big, but also as I treat storyboards as quick reference guides to the shots I'm trying to take. Another thing to note is that this was based on the earliest version of the narrative, so it doesn't match the the film exactly.



(The shot starts off as black as "The Great Pretender" starts to play. The Shot then opens to a man trudging through the countryside.)
 (His boot steps into frame.)
 (Shot cuts to an extreme close-up of the gas mask on the Wanderer's face.)
 (A shot of a trunk that is found in the middle of nowhere.)
 (Perspective shot on angle with both the Wanderer and the trunk.)
 (The man kneels down to open the trunk.)

 (The trunk is opened and is filled with film reels.)
 (He takes the trunk and carries it with him.)
 (The Wanderer enters a dark tunnel and starts to hear echoey voices.)
 (A high angle shot looking up at the man as he quickens his pace.)
 (The Wanderer arriving home and sets the trunk down.)
 (He brings out an old projector and sets it up. he then plays some of the films.)

 (The Wanderer sits down to watch the film.)
 (The films are all about families and different cultures.)
 (The man recreates what he sees on screen.)
 (Suddenly, war-time footage airs and stops the Wanderer dead in his tracks.)
 (He sits there solemnly as the credits roll.)
(Later, after the credits, we see the Wanderer spot another person in the distance.)

Comparative Film Practices: Story Summary and Script

On an open grassy field, a man in a gas mask and army fatigue is marching along the area with a large backpack. The song “the great pretender” by the Platters is playing during this sequence. Eventually, he stumbles on a random trunk in the middle of nowhere. He opens it up to find it filled with old reels of film. He picks up the trunk and rushes off with it.

We follow him shortly through a series of tunnels as we hear echoey voices emit all around them. He eventually makes it back to safety and switches on the lights to reveal a mini bunker filled with bits and bobs. he searches through his belongings until he finds an old projector which he props up and turns on after putting in one of the film reels.

The film is a family spending sometime together. Many of the films are small snippets of time of different cultures and moments. enamoured by what he sees, he begins to recreate the things he sees in the films with the objects around him.He continues to do this without any sign of stopping, until a different film comes on.

The film shows wartime footage and it stops the man dead in his tracks. As he stares blankly at what he sees. It shows more footage of increasing horror and the film stops and goes to credits.

An after credits scene shows the man back on the moor, but then he sees the figure of a woman in the distance who is also wearing a gas mask. The final shot is of him looking ahead.

So I don't destroy the formatting of it, here is a link to the script for your viewing pleasure: Link

Comparative Film Practices: Inspirations

Googie Architecture
Very early on in class out tutor introduced us too Googie Architecture. This one session would start a snowball effect that would lead me to coming up with the idea and themes for my film.

Googie was prominent from 1930 to 1965 and was based off the idea of the space-age. A bright and wonderful future filled with robot butlers, flying cars, and other such sci-fi imagery were represented in the designs of these building with their curved and unique structures.




Of course we don't live in that future. Some argue that it was blind optimism that led people to predict inventions that we were just simply way too far away from inventing, and eventually the designs were abandoned. Many of the original buildings still remain, either still mostly intact, converted into a more modern design, or they have left to run-down and decay.

When I looked at those pictures, it invoked thoughts of dystopia. A promised future lost to time and broken away. Then I thought about one of the things that invoked this imagery so well. I thought about the video game series "Fallout."




Fallout
The Fallout series focuses on a apocalyptic America as it attempts to rebuild itself after a devastating nuclear war. In this alternate reality, Nuclear energy led all power sources after the second world war and this also resulted in the consumption of natural resources far quicker, leading to devastating results. 

One of the key themes of this world is the use of fifties (especially Googie) designs as the future we were promised of robot butlers and hover cars actually came true. So, in turn, the designs and architecture lasted until the bombs dropped. However, even though googie led me down this train of though, I didn't think I could incorporate any building like this into my film due to them being limited, but I did keep the idea of dystopia.

I began to build my narrative around two key concepts, Nostalgia (which I'll talk about later) and dystopia. I used Fallout as a template and incorporated their use of the group "the Platters" into my film. 

Bethesda (game's developer) use the group's music in nearly all of the series debut trailers to invoke a sense of nostalgia and a time forgotten. Many of "the Platters" songs are slow and slightly upbeat, contrasting nicely with tore down building and radiated atmosphere. It's reminiscent of a time long forgotten but filled with those who want to cling onto it to escape from the present; which is one of the key themes of my film. I chose specifically to use "The Great Pretender" as it's about a man who pretends to be someone or somewhere he isn't. It fits well with the narrative as the main character is going through the same.

La Jetee
I've talked about this film a lot in another post, but I'll be tad more specific with it's inspirations here. There was just something about the bleakness of the world that the film created. It was an almost literal hell, with people having to live like rats because they killed their own world and made it uninhabitable.

The dystopian theme was there and that was one of the first things that caught my eye when I first saw the movie. Bear in my mind I had already been basing my film off of Fallout, but La Jetee quickly made me rethink my stance on this. The whole films use of lighting, how it emphasized shadows and shading was simply awesome. It made me want to incorporate those subtle elements and beautiful cinematography. Most key was the use of close-up's.



In fact, the entire tunnel scene that was made to show how dark and destroyed the world the main character resides in is, was also created as a homage to La Jetee and it's use of lighting and whispers in the catacomb scenes. I also used those whispers in that scene as they added heavily to the paranoia and fear of the main character.

Gas Mask Child
Now the Gas Mask has the obvious connection to nuclear fallout, or barren wastelands. There is always this creepy symbolism though. You cant see the person behind the mask, which gives the design an intimidating characteristic, and also a sinister one.


Doctor Who was one of my introductions to this idea. In this episode, whoever touched the gas mask child would grow a gas mack through their flesh and become a zombie like creature. The key factor is you cant see the eyes. Their blacked out, invisible to the naked eye. The character in my film has a similar thing, making him seem alien to us. However...


In key moments of the film, you can see the characters eyes. This is show his vulnerability in this key moments. He is no longer the most intimidating person in the scene. He is human, like us. He has flaws, he can be hurt and broken, something that the gas mask child cant be because he is no longer human.

Film
Finally, I want to talk about Nostalgia. That sensation that I always received when I watched any film shot traditional film. To me, even though I had never seen or lived in that moment before, I felt a want for that time gone by. It was so weird to feel that, so I started to relate it to other characters, and thus I created the character of "Old World Blues."

The whole basis of nostalgia in this piece is based off my feelings on old film. I hope that translated well.

Bibliography:
Film
  • La Jetee. France: Chris Marker, 1966. video.
TV
  • Doctor Who. England: Joe Ahearne, 2005. DVD.
Games
  • Pagliarulo, Emil. Fallout 4. Rockville, Maryland. USA: Bethesda, 2015. Print.
Websites

  • ArchDaily, (2011). Googie Architecture: Futurism Through Modernism. [online] Available at: http://www.archdaily.com/148641/googie-architecture-futurism-through-modernism [Accessed 26 Jan. 2016].
  • Spaceagecity.com, (1998). Googie Architecture Online. [online] Available at: http://www.spaceagecity.com/googie/ [Accessed 8 Dec. 2016].

Comparative Film Practices: La Jetee

La Jetee is one of the most unique films I have encountered in a very long time. Everything about the film is almost immediately engaging, but to understand why it is I want to bring down the whole film first. I want to understand why this film was so engaging to me and brought me into the world that it created.

Nearly the whole film is still images. There is a moment of moving footage at a point during the movie, but for the most part the film is made up of individual pictures accompanied by a narration which tell the entire story. The characters speak, but none of them have individual voices as they are all covered by the narrator as well. What this gives us is a very unique movie that relies even more heavily on the cinematography and the composition of each shot to keep our attention. Since of course, one could easily become bored if they're essentially watching a dubbed over slideshow.


It really made me think again about how relevant and important those two factors are. I mean I knew they were key, but it's sometimes easy to forget how dependent a film is to good framing and imagery. You can lose an audience as quickly as you draw them in by a couple of crappy shots and a lack of interesting imagery. La Jetee has all the right kind of shots in spades.

This leads into the aesthetic for the film. As you can see above, the film is in black and white, which emphasises the importance of lighting in the movie. Everything is very bleak in the ravaged world of tomorrow. Life has been forced underground where the "victors" perform experiments to find someway to escape the hell that they've created. When we return to the past though and see the world as it was before, everything is much brighter.


There is always a dark cloud hanging over the main character, represented by the dark half of his face above, that shows that despite being in this much better place he dreads what is to come in the far future. The rest of the shot is bright though, a sign of a world still spared from a post-apocalyptic conflict. It's an intentional contrast that just adds so much to the narrative and scenes these too characters share. It's one of those things audiences don't even really notice, and likely assume it's just a cool effect, but somehow on a subconscious level we all seem to understand the tone and the mood it creates.

The film 12 Monkeys, which in many ways is a remake of Le Jetee, heavily influenced Terry Gilliam in his film career, and it's easy to see why.

There's so much emotion and horror in most of the frames that make up this film. It's inspired me to look at film a new way too, and I hope it's influences are evident in my film for this module.

Biblography:
Film
  • La Jetee. France: Chris Marker, 1966. video.
Website
  • Chris Marker,. "La Jetée: Academy One By J.G. Ballard ~ Chris Marker". N.p., 2016. Web. 28 Jan. 2016.
  • Filmslie.com,. "La Jetee Chris Marker Analysis | Experimental Film". N.p., 2014. Web. 18 Jan. 2016.
  • Senses of Cinema,. "Surprised By La Jetée". N.p., 2015. Web. 18 Jan. 2016.